Games & Multimedia

A Cinematic & Technical Artist skilled in Unity, HTML5 & more
me@spacetoast.net +45 5023 9260
Aarhus, Denmark

Flask – Technical Artist

Become an alchemist (some debt required)

Roguelike deckbuilding autobattler from John Kenn Mortensen & Chop Chop Games, published by Ghost Ship.

Play the Flask demo now on Steam!

Studio: Chop Chop Games
Location: Aarhus, Denmark
Role: Technical Artist – Interaction, physics, VFX & rendering systems
Status: Demo
Platform: Windows/Mac
Engine: Unity (URP)
Year: 2023-


Nanokings – Technical Artist

A pixel art Survivors-like with an in-depth skill tree.

Play Nanokings on Steam

Studio: Runic Dices
Location: Odense, Denmark
Role: Technical Artist – VFX, UI & rendering systems
Status: Steam Early Access
Platform: Windows/Mac
Engine: Unity (URP)
Year: 2023-2026


Lillie is the Keeper – Solo Developer

Download on the App Store

Role: Solo Developer. (AR system, cinematic & technical design)
Status: Release
Platform: iOS
Engine: Unity (URP)
Year: 2022-2023

More: Get LitK on the App Store (iPhone & iPad) – Product Page – Blog updates, tech notes, downloads, and more


Shrooms – Cinematic & Tech Artist

 A visually rich third-person action game where you control an up-and-coming Shroom defender on its way to prove its mettle in the arena.

With Niek Meffert, Lucas Oliveira, Kaspar Dahl, Sabrina Christiansen and Natasha Beck.

Contributions: 100% Lighting & Color Design, 100% Custom Shaders, 50% C# Code, 50% Level Design
Status: Vertical Slice
Platform: Windows/Mac
Engine: Unity (URP)
Year: 2021

More: Download from Itch.io (Mac & Windows) • Color & Forms • HDRP in URP


Solus – Cinematic, Tech Art & Character Control

A demo-length 2.5D platformer. Journey with a young junker and her trusty mule deep into the desert and into a buried skyscraper, five hundred years after the Earth has stopped spinning.

With Niek Meffert, Anastasia Jacobsen, Ida Llja, Rosa Friholm and Lucia Mauri.

Contributions: 100% Lighting Design, 100% Custom Shaders, 75% C# Code
Status: Vertical Slice
Platform: Windows/Mac
Engine: Unity (HDRP)
Year: 2021

More: Download from Itch.io (Mac & Windows)


Chronovorus – Tech Artist & Layouts

A cinematic text adventure playable in-browser, created in 48 hours for the Nordic Game Jam 2021. A time loop story with independently scrolling multiplane illustrations via a custom hack.

With Sejr Thompson & Alexander Pechlivanidis

Contributions: 100% Layout Design, 100% Javascript & CSS code, 33% Story, 5% Writing
Status: Jam Game
Platform: Web
Engine: HTML5 (Twine)
Year: 2021

More: Play Chronovorus on Itch.io • Backgound Info


The High Arctic – Pitch

A story world pitch deck for Alex McDowell’s “Planet JUNK” collaboration. 500 years after the collapse of our civilization, an admixed tribe live an Inuit lifestyle in northern Greenland.

Contributions: 100% Design, Art, Writing
Status: Pitch Deck
Type: PDF
Year: 2021

More: View PDF • Background


Tiny Convoy – Engine Developer, Cinematic & Tech Artist

A convoy simulator—a moving base builder. Your goal is to survive as a group of tiny robots in a big dangerous world. Find power, upgrade your bots, and avoid dangers.

With Lucas Oliveira & Niek Meffert

Contributions: 100% Lighting & Effects, 90% C# Code (2800 lines), 33% Design, 5% 3D Modeling
Status: Demo Beta v0.3
Platform: Windows/Mac
Engine: Unity (URP)
Year: 2020-2021

More: Mac & Windows Download • Concept & Planning • Systems Programming • Asset Creation • Postmortem & Cuts


The House of Time – Solo Developer

A web-first 3d museum on the entirety of Earth’s deep history, in which every step you take represents a million years.

Contributions: 100% Design, Art, Shaders, 3D Modelling, JavaScript/GLSL Code (2000 lines), Architecture
Status: Public Beta v0.3
Platform: HTML5/WebGL
Year: 2017-

More: Visit the House of Time in your browser • Development Log


October Haunts Me – Solo Developer

An html5 auto-conversation game about the different versions of ourselves that have been, are, and will be, meeting an ex from many years prior.

Contributions: 100% Design, Virtual Puppetry, JavaScript/CSS Code (500 lines)
Status: Demo v1.0
Platform: HTML5
Year: 2020

More: Play October Haunts Me in your browser


I Hear the Wind – Cinematic & Tech Artist

A sound-focused walking simulator. Explore the inner world of a woman losing her sight.

With Lucas Oliveira & Jiayu Chen

Contributions: 100% Lighting & Effects, 100% C# Code (250 lines), 80% Level Design, 5% 3D Modeling
Status: Demo Beta v0.1
Platform: Unity
Year: 2020

More: Mac & Windows Download


Yours to Forget – Pitch

The pitch deck for a story world in which flat land is too dangerous to live upon. Features a detailed digital painting, world background, and more.

Contributions: 100% Design, Art, Writing
Status: Pitch Deck
Platform: PDF
Year: 2020

More: View PDF • Concept Background • Illustration


Forest – Solo Developer

Makes you the drifting guardian of a deciduous forest. Seasons come and go. Rain, snow, wind, and the forest itself reshape a randomly generated landscape simulation.

Contributions: 100% Design, Art, JavaScript/GLSL Code (2700 lines)
Status: Public Beta 0.7
Platform: HTML5/WebGL
Year: 2019-2020

More: Play Forest in your browser • Development Log