The House of Time: Public Beta

The House of Time, a scale model of earth history, is now in public beta. Introducing v0.1.

New This Release:

Assets

Holocene Gate – Pleistocene Drain – Pliocene Verge – Miocene Planters – Oligocene Drive – Eocene Circle – Paleocene Stairs – Hall of the Cretaceous – Hall of the Jurassic – Hall of the Triassic – Permian Veranda – Carboniferous Grove – Devonian Stand – Silurian Deck – Ordovician Walk – Cambrian Path – Proterozoic Acreage – Archean Waste – Hadean Shore

Engine

Babylon.js-Based Engine – Zero-Texture-Map Detailing (world space and model space GPU noise functions, SVG importer, client-side extrusion) – Positional Asset Loading/Unloading – Sound Manager – Environment Manager – Async Terrain Updater

Bug Fixes

Not enough


To Do:

Assets

Membership/Info Card – Titanosaur & Other Models – Low-res Ionic Column – Moon – Stony Beach – Stars – Sunset – Much Much More

Engine

Framerate-Independant Movement Speed – Lazy Shader Compiler – “Crawler” Mesh – Fill Lighting for Darkness – Touch Controls – Frame Rate Optimization

Bugs

Unpredictable Sprites – Ocean Vertex Displacement Not Following Waves – Hadean Cliff Artifacts – Ripples Only Visible When Looking East – Safari Support