Builds For “The Leaves”

I love making stuff. The films I get involved with always seem to result in fun builds. It’s possible I’m getting my priorities backwards.

Old Book

Start with a real old book.
Raid Bart Howard Chandler Christy’s jaw-dropping “Lady of the Lake” illustrations for artwork. (You know him from his WWI propaganda posters.) Put together a pre-1960’s-looking dust jacket, pre-yellowed and sun faded.
Thin, distress and tear the edges. Rub salt on it to dull the finish. Just generally give it a hard, long life.
And… old book.

Board Game

Can’t imagine why no one snapped this sh*t up at Goodwill…
But it’s perfect, except for a few things.
Staples does color printing rather cheaply.
Measure once…
Cut twice. Spray adhesive is way too fun. (Not an endorsement of huffing.)
Every box of a certain age seems to get crushed. Wish I’d thought of a way to age the masking tape. (It tends to yellow, curl, turn brittle, and separate.)
“Distress”
Similar procedure for the board itself: Nonsense artwork, spray-adhesed to a couple pieces of chip board from good old Artist & Craftsman. (Say hi to Disme.)
Maybe not “hero” props, but good enough for 2K!

Rain & Sun Shirts

Can’t pay your actors? Create a thematic element/easter egg they can wear home. (Also, feed them well!)
Laura’s shirt was a new one for me: Permanent fabric paint. Other than that, just a standard sticky-back-plastic stencil. (Thanks again, Disme!)
Iron for permanence when dry.
Rob’s was a more standard sprayed bleach stencil shirt, although I’ve never tried to do lettering before.
Tape off the overspray areas, mist with bleach until light enough, let dry, rip everything off and stuff it in the dryer.
Nukulur poweird!

Stills From “The Leaves”

Shaoul Chason in "The Leaves"
Shaoul Chason in “The Leaves”
Sheri Lee in "The Leaves"
Sheri Lee in “The Leaves”
Kayla Caulfield in "The Leaves"
Kayla Caulfield in “The Leaves”
Michael Wayne Smith in "The Leaves"
Michael Wayne Smith in “The Leaves”
Rob Harrison in "The Leaves"
Rob Harrison in “The Leaves”
Laura Sacchetti in "The Leaves"
Laura Sacchetti in “The Leaves”
"The Leaves"
A film by Matt Rasmussen

A Netflix “Dark” Soundtrack for Purchase on iTunes

Here’s an (unofficial) soundtrack album for the 2017 Netflix series “Dark,” for iTunes downloading:

  1. “Industry” – Mire Kay [iTunes $1.29]
  2. “Anthricite Fields: IV. Flowers” – Julia Wolf, Choir of Trinity Wall Street, Bang on a Can All-Stars & Julian Wachner [iTunes $0.99]
  3. “The Look of Love, Pt. 1” – ABC [iTunes $1.29]
  4. “Familiar” – Agnes Obel [iTunes $1.29]
  5. “Keep the Streets Empty For Me” – Fever Ray [iTunes $1.29]
  6. “Me and the Devil” – Soap&Skin [iTunes $1.29]
  7. “Enter One” – Sol Seppy [iTunes $0.99]
  8. “Es wird ja alles wieder gut” – Detlev Lais [iTunes $0.99]
  9. “When I Was Done Dying” – Dan Deacon [iTunes $1.29]
  10. “I Ran (So Far Away)” – A Flock of Seagulls [iTunes $1.29]
  11. “Wishing Well” – Stomper feat. Lucy Topps [iTunes $1.29]
  12. “Cow Song” – Merideth Monk & Collin Walcott [iTunes $1.29]
  13. “A Quiet Life” – Teho Teardo & Blixa Bargeld [iTunes $0.99]
  14. “Goodbye” – Apparat & Soap&Skin [iTunes $1.29]

The above is based substantially on Cinema Lumina’s streaming Apple Music playlist, with Marcin Tomaszewski’s Spotify playlist, and the sleuths on Tunefind.

Play time is a satisfying 1 hour 2 minutes, and the total cost a less-so $16.86. If you’d like to save a few bucks, I’d recommend omitting the just-barely-a-song “Cow Song,” the unintentionally creepy postwar German hit “Es wird ja alles wieder gut,” and ’80s crap “The Look of Love” and “I Ran.” (Nostalgia? I was there, Gandalf! In the 1980s. I was there when the strength of men failed…)

Besides the (unavailable) score itself, there are some omissions. On the out-of-place counterpoint song front, I prefer the Flock of Seagulls song to “You Spin Me Round (Like a Record)” by Dead of Alive [iTunes $1.29] simply because it’s less annoying (and lacks even the freaky faux-sincerity of ABC). It also appears only briefly as music heard by characters, in continuity. Likewise “Irgendwie, Irgendwo, Irgendwann” by Nena [iTunes $1.29], old standby “Shout” by Tears for Fears [iTunes $1.29] and the two barely-heard generic metal tracks, “Rücklauf” by Marathonmann [iTunes $1.29] and “Pleasure to Kill” by Kreator [iTunes $1.29]. Roomful of Teeth’s odd experimental vocal track tends to fade into the general noise ambiance of the show’s sound mix, but the track is “Partita: III. Courante” [iTunes $0.99]. Likewise Ben Frost’s pleasant but forgettable “Snow” [iTunes $1.29]. Finally, there’s a Mimi Page track supposedly called “Nightfall,” but I haven’t been able to locate it.

House of Time v03

The House of Time, a scale model of earth history, public beta v0.3 is now live. While it’s still pretty empty, this is the first release where I feel the important pieces are all in place (if only as stubs).

Dreadnaughtus schematic for modeling
(Be kind, I’m no Mark Witton!)

New This Release:

  • ADDED: Your Friend & Mine, DREADNAUGHTUS!
  • ADDED: Stars
  • ADDED: Pro/Arch Bridge
  • ADDED: All Remaining Location Plates
  • IMPROVED: Bloom & SSAO
  • IMPROVED: River
  • MOVED: Custom Shaders, Shared Materials & Client-side Textures (currently unused) into larger, cleaner scenicEffects Object

To Do:

  • ADD: Membership/Info Card
  • ADD: Titanosaur & Other Models
  • ADD: The Moon
  • IMPROVE: Stonier Beach
  • ADD: Stars
  • IMPROVE: Framerate-Independant Movement Speed
  • ADD: Lazy Shader Compiler
  • ADD: “Crawler” Mesh
  • ADD: Touch Controls
  • IMPROVE: Frame Rate
  • FIX: Ocean Vertex Displacement Not Following Waves
  • FIX: Ripples Only Visible When Looking East
  • IMPROVE: Safari Support

House of Time 0.2 Updates

The House of Time, a scale model of earth history, is now in public beta v0.2.

New This Release:

  • IMPROVED: Terrain
  • ADDED: Proterozoic-Archean River
  • ADDED: Cambrian Trilobites
  • IMPROVED: Tree Ferns
  • ADDED: Hadean Fill Lighting
  • ADDED: Low-res Ionic Columns
  • IMPROVED: More Natural Colors Overall
  • FIXED: Better Distribution of Sprites
  • ADDED: Camera Follower Tag
  • IMPROVED: Better Terrain LOD
  • FIXED: Sprites Not Working Correctly
  • FIXED: Shadow Dupes
  • FIXED: Sun Angle, Sky Consistency & Sunset

To Do:

  • ADD: Membership/Info Card
  • ADD: Titanosaur & Other Models
  • ADD: The Moon
  • IMPROVE: Stonier Beach
  • ADD: Stars
  • IMPROVE: Framerate-Independant Movement Speed
  • ADD: Lazy Shader Compiler
  • ADD: “Crawler” Mesh
  • ADD: Touch Controls
  • IMPROVE: Frame Rate
  • FIX: Ocean Vertex Displacement Not Following Waves
  • FIX: Ripples Only Visible When Looking East
  • IMPROVE: Safari Support

Closer to a HoT Beta

In a short while, the link to the venerable Bestiary of Geekdom up top will move to the sidebar, and be replaced with the House of Time.

This is a project I’ve been tapping away at for six months or so, on and off, and in an effort to play a little less of my usual gin rummy, I’m working toward soft-launching a public beta. It will be missing a lot of features and content, but should be a good start.

The 3d engine is built in Javascript on the Babylon.js WebGL framework. My goal is for it to run in all modern browsers–including mobile–with low-to-modest hardware requirements. There will be no loading screens, HUD or narration, no accounts or other tracking, no objectives or “gamification,” and certainly no ads. The House of Time will be free and available to all. If you’re old enough to remember the experience of Myst when it first came out, you’ll understand the quiet, contemplative, even lonely atmosphere I wish to create. Art as science as art. This is in furtherance of my personal philosophy that education should be free.

I’ve been designing a system that uses as little bandwidth as possible. Most interactive 3d is built around the expectations of PCs and consoles: That transfer is fast, storage is large, and the GPU is the bottleneck. Here that’s reversed. There will be zero texture maps. Shaders will supply most of the visual detail procedurally, generating it on the fly in your graphics card. SVGs will be rendered to bitmap in a hidden canvas element to supply more specific 2d imagery. Most of the shaders will rely on world space coordinates, so that two instanced models sitting side by side may look radically different. Instanced geometry will be used as much as possible. Complex extruded shapes will be generated in the browser from a path and cross-section. Chunks of geometry will load only when needed, and free their memory when no longer in use.

The overall scene (more than a mile long) is being built in Blender, as it plays well with Babylon.js and glTF export. Even with the UI improvements in the Bforartists fork, this has been a major pain point, and creation of complex 3d assets (dinos!) lags badly. (My preferred 3d package, Hash Animation:Master, has sadly become a paid zombie, with no meaningful updates this decade. The quest for a replacement continues…) I split the large scene into chunks manually and export them for browser loading with Babylon.js’s Blender export plugin. Tags in the names of models and lights are digested by the engine on load, to do things like assigning noise shaders, creating extruded shapes, or replacing a mesh with sprites.

This week, I’ve built a new stageManager object to move scenery on- and offstage and in and out of memory, as well as written a new pine foliage shader I’m reasonably happy with. Before going public, I still need to create and fix a few more things:

Assets

Membership/Info Card – Footstep sounds – Titanosaur – Low-res Ionic Pediment – Evergreens – Brick Walkways – Tree Ferns – Cambrian Marker – Beach – Stars

Engine

StageManagerNew evergreen shader – Sound manager

Bugs

Crash on deleting assetContainerFalling sprites not finding ground – Sprite systems not reusing correctly – Too much fog at start – Left-hand side of gate not animating – Miocene grass too short – Cretaceous Hall light wonkiness – No Carboniferous shadows